From: Stephan Soller Date: Sat, 11 Feb 2017 10:37:54 +0000 (+0100) Subject: Removed old prototype code. X-Git-Url: https://git.owens.tech///git?a=commitdiff_plain;h=20627b98596aad191fd33a3ffbf00a00f897c09b;p=forks%2Fsingle-header-file-c-libs.git Removed old prototype code. --- diff --git a/slim_gl.h b/slim_gl.h index 72d3402..f75175e 100644 --- a/slim_gl.h +++ b/slim_gl.h @@ -754,114 +754,6 @@ static const char* sgl__next_argument(const char* string, int flags, sgl_arg_p a #undef EXIT_WITH_ERROR_IF } -/* -static const char* sgl__parse_name(const char* string, sgl_arg_p option) { - const char* c = string; - if (c == NULL || *c == '\0') - return NULL; - - // Skip whitespaces - while( sgl__is_whitespace(*c) ) - c++; - - // Read the name into the name buffer and add the zero-terminator - size_t offset = 0; - while ( sgl__is_name(*c) ) { - if (offset >= sizeof(option->name) - 1) { - option->error_at = c; - option->error_message = "Name is to long"; - return NULL; - } - option->name[offset++] = *c++; - } - option->name[offset] = '\0'; - - // Only return the end position if we actually succeeded in reading a name. That is: - // - We read more than 0 characters and - // - the current end pos points to a whitespace or zero terminator - // Otherwise we're stuck inside or at the start of a name and got an invalid character. - if ( offset > 0 && (sgl__is_whitespace(*c) || *c == '\0') ) - return c; - else { - option->error_at = c; - option->error_message = "Got invalid character in name"; - return NULL; - } -} - -static const char* sgl__parse_directive(const char* string, sgl_arg_p option) { - const char* c = string; - if (c == NULL) - return NULL; - - // Skip whitespaces - while( sgl__is_whitespace(*c) ) - c++; - - if (*c == ';') { - option->type = *c++; - return c; - } else if (*c == '%') { - c++; - // Read all following chars as modifiers (including the last one for now) - size_t offset = 0; - while ( !(sgl__is_whitespace(*c) || *c == '\0') ) { - if (offset >= sizeof(option->modifiers)) { - option->error_at = c; - option->error_message = "To many modifiers for directive"; - return NULL; - } - option->modifiers[offset++] = *c++; - } - - if (offset < 1) { - option->error_at = c; - option->error_message = "At least one character is necessary after a '%'"; - return NULL; - } - - // The last char in the modifiers buffer is our type so put it into the type field. Then overwrite the last char - // with the zero terminator. - option->type = option->modifiers[offset-1]; - option->modifiers[offset-1] = '\0'; - - return c; - } else { - option->error_at = c; - option->error_message = "Expected '%' at start of directive or a ';' directive"; - return NULL; - } -} -*/ - - -/* -GLuint sgl_program_new(const char* args, ...) { - directive_t directive; - - while ( (args = next_directive(args, &directive)) != NULL ) { - - } - - char *c = args, *start = NULL, *end = NULL; - while(*c != '\0') { - switch(*c) { - case '%': - c++; - start = c; - while() - break; - case ' ': case '\f': case '\n': case '\r': case '\t': case '\v': - // Ignore whitespaces - break; - default: - // error: unknown character in args parameter - break; - } - c++; - } -} -*/ GLuint sgl_program_from_files(const char* vertex_shader_file, const char* fragment_shader_file, char** compiler_errors) { char* vertex_shader_code = sgl_fload(vertex_shader_file, NULL);