From: matthew Date: Tue, 16 Oct 2018 17:08:01 +0000 (+0100) Subject: updated default keyboard bindings X-Git-Url: https://git.owens.tech///git?a=commitdiff_plain;h=82f1b59416f6c9226fd400945c19ee9745eae63c;p=csrpg.git updated default keyboard bindings --- diff --git a/gl/input.c b/gl/input.c index f686f75..c3c97a2 100644 --- a/gl/input.c +++ b/gl/input.c @@ -26,12 +26,12 @@ void loadKeybinds() } //TODO: change from static keybinds to keybinds loaded from a file - kb.binds[INPUT_CAMERA_PAN_UP] = SDL_SCANCODE_W; - kb.binds[INPUT_CAMERA_PAN_DOWN] = SDL_SCANCODE_S; + kb.binds[INPUT_CAMERA_PAN_UP] = SDL_SCANCODE_Q; + kb.binds[INPUT_CAMERA_PAN_DOWN] = SDL_SCANCODE_E; kb.binds[INPUT_CAMERA_PAN_LEFT] = SDL_SCANCODE_A; kb.binds[INPUT_CAMERA_PAN_RIGHT] = SDL_SCANCODE_D; - kb.binds[INPUT_CAMERA_PAN_IN] = SDL_SCANCODE_Q; - kb.binds[INPUT_CAMERA_PAN_OUT] = SDL_SCANCODE_E; + kb.binds[INPUT_CAMERA_PAN_IN] = SDL_SCANCODE_S; + kb.binds[INPUT_CAMERA_PAN_OUT] = SDL_SCANCODE_W; } bool crpgInputPressed(int action)