From eed1395659e00f54ddfa4bcc19287ef3252b5d36 Mon Sep 17 00:00:00 2001 From: Matthew Owens Date: Sun, 31 Mar 2024 23:34:38 +0100 Subject: [PATCH] added Status Effects and Draft of Tragic Flaws & Glorious Endeavours --- src/body.md | 105 ++++++++++++++++++++++++++++++++++++++++++++++++---- 1 file changed, 98 insertions(+), 7 deletions(-) diff --git a/src/body.md b/src/body.md index 8a72490..7821aaf 100644 --- a/src/body.md +++ b/src/body.md @@ -190,8 +190,9 @@ the wounded Character about to expire, they can make a *Healing* check; saving a stabilising the wounded Character on a success. ### Stabilisation -[*Incapacitated*](#status-effects) Characters can be *Stabilised* with a -successful Healing roll from another Character. +Characters who are [*Bleeding Out*](#bleeding-out) an be *Stabilised* with a +successful Healing roll from another Character. This removes the [*Bleeding Out*](#bleeding-out) +status effect. ## Supporting Successfully *Supporting* another Character grants them a +1 to the [*CR*](#ceiling-roll) @@ -214,7 +215,36 @@ Items tagged with *Cumbersome* are different, however. A Character can carry a n Some items are *Heavy*. *Heavy* items usually require two Characters to lift. ## Status Effects -## Situational Rules +### Wounded +A character is *Wounded* when they have one or more [*Wounds*](#vitals). With +one Wound, a character can function normally. With two Wounds, they suffer a +-1 malus to to the [*CR*](#cieling-roll) on their checks. Increasing to a +-2 malus at three Wounds. + +### Lost Track (Character) +If a Character has *Lost Track* of another, they cannot see the other character, +making them an invalid target for spells that require a line of sight. +Attacks from a Character that has *Lost Track* of another, targetting the other +character are made with a -4 malus ot the [*CR*](#ceiling-roll), assuming they +have a vague idea of where the other Character is. + +### Invisible +Everyone is considered to have *Lost Track* of an *Invisible* Character, unless +they can somehow see *Invisible* Characters, or detect them by other means. + +### Incapacitated +An *Incapacitated* Character is unconsious, and cannot take any actions. +A successful *Healing* check can restore them to conciousness, otherwise they +will come around in an hour. + +### Sleeping +A *Sleeping* Character is unconsious, and cannot take any actions. A sleeping +Character can be woken by a consious character with an Action. + +### Bleeding Out +A Character that is *Bleeding Out* dies at the start of their next turn. + +## TODO: Situational Rules # Character Creation ## Stats @@ -245,8 +275,6 @@ Select two Advantages and Disadvantages for your character: ### List of Disadvantages ### List of Advantages -## TODO: Tragic Flaw & Glorious Endeavour - ## Skills You have **three** skill-points to spend, a skill-point can be spent to become [*trained*](#trained-attempts) in a skill, or increase the [*CR*](#ceiling-roll) @@ -308,10 +336,73 @@ incoming Damage is reduced by a Character's Toughness * **Armour Value** - A representation of how heavily armoured a Character is, incoming Damage is reduced by a Character's Armour Value * **Wounds** - A Character can typically take 3 wounds while still functioning -normally, any further damage taken when a Character is at 3 wounds [*incapacitates*](#incapacitation) -them. +normally, any further damage taken when a Character is at 3 wounds [*Incapacitates*](#incapacitated) +them, and causes them to begin [*Bleeding Out*](#bleeding-out). ## TODO: Races + +## TODO: Tragic Flaw & Glorious Endeavour +A Character's Tragic Flaw & Glorious Endeavour are two very important aspects +from both a mechanical and roleplay perspective. Mark two 9-box tracks, to represent +how close your character is to completing their Glorious Endeavour, or completely +succumbing to their Tragic Flaw. +When a Character reaches a *Trigger*; a slip into their Tragic Flaw or a step +towards their Glorious Endeavour, a box is filled. +Examples of racial Tragic Flaws and their *Triggers* can be found below. +Steps towards your own Character's Glorious Endeavours, however, will have to +be figured out for yourself; possibly with the help of the GM. + +Once a Character has filled 9 boxes on a track, and a final *Trigger* event occurs, +that Character has either completed their Glorious Endeavour, or succumbed to +their Tragic Flay. That Character's time in the story has passed. + +Glorious Endeavour's start at zero, where Tragic Flaws start at a value of 0-3, +depending on your Character's background. + +### Tragic Flaws + +Tragic Flaws are not something to be feared as a player, as they both help inform +roleplay and provide powerful mechanical benefits. Each race's Flaw may be *Tapped* +into to provide powerful benefits. +When *Tapping* into a Character's Tragic Flaw, you gain a bonus to an action; as +defined in the Flaw. This bonus is equal to the value of the Flaw $\div$ 3, +rounded down. + +#### Elven Grief +Most know that Elves cannot be felled by time. They do not grow old and weary +as other races do, but what many outside the race of immortals do not know is +that an immortal life causes a great strain on every Elf. That every Elf must +watch an endless tragedy unfold before them. +Nearly all elves carry a measure of Grief upon their soul, but few show it +outside of their own communities; and fewer still succumb to it. + +##### Starting Grief +##### Gaining Grief +Witnessing or committing the following acts will increase an Elf's Grief by one, +provided the current Grief is within or below the act's range below: + + * **Grief 0-3**: +\quad +Learning that you have been lied to. Being Robbed. Lying. Being accused of a +crime you did not commit. Being maliciously wounded. Witnessing a drought or +famine. Seeing a person killed. +* **Grief 4-6**: +\quad +Killing a person. Having your home burned to the ground. Losing a friend due to +separation or imprisonment. Stealing from another person. Fighting in a bloody +war. Having your home betrayed by a friend. Being captured by an enemy. +Being imprisoned for a crime you did not commit. Losing a bloody war. Being +personally betrayed by a friend. Bleeding Out. The death of a friend. + +##### Tapping into Grief +##### The Limits of Grief +##### Mitigating Grief + +#### Dwarven Avarice +#### Orcish Hatred +#### Human Zeal + + ## TODO: Wealth ## TODO: Starting Gear -- 2.20.1