2018-11-06 |
matthew | fixed ERR_H redefinition master |
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2018-11-06 |
matthew | Merge branch 'gl-dev' into HEAD |
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2018-11-06 |
matthew | key rebinding |
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2018-11-06 |
matthew | fake fullscreen by default |
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2018-11-06 |
matthew | fixed Translate/Rotate/Scale order for cube |
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2018-11-05 |
matthew | fixed nippy camera bug |
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2018-11-04 |
matthew | removed extranious comments |
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2018-11-04 |
matthew | Restricted input to when the window is focussed |
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2018-11-03 |
matthew | added SDL_SetRelativeMouseMode |
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2018-11-03 |
matthew | removed crpgCameraRender(), implemented crpgCameraUpdate() |
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2018-11-03 |
matthew | removed extranious function call & speed setting |
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2018-11-03 |
matthew | fixed incorrect keybindings |
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2018-11-03 |
matthew | fixed crpgInputPressed |
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2018-11-03 |
matthew | Reworked camera |
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2018-11-03 |
matthew | updated crpgCameraUpdate to take delta time as a param |
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2018-11-03 |
matthew | added mouse input |
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2018-11-03 |
matthew | printing out the status of both cubes |
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2018-11-03 |
matthew | added vec2_t |
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2018-11-03 |
matthew | removed extranious comments |
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2018-10-16 |
matthew | updated default keyboard bindings |
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2018-10-13 |
matthew | Changed to SDL_GetKeyBoardState for input |
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2018-10-09 |
matthew | implemented semi-fixed timestep |
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2018-10-08 |
matthew | implemented dt for camera |
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2018-09-18 |
matthew | refactored camera code to seperate compilation unit |
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2018-09-18 |
matthew | testing second cube |
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2018-09-18 |
matthew | updated crate vertex to utilise transform |
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2018-09-18 |
matthew | fixed missing cube vertex and implemented perspective... |
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2018-09-17 |
matthew | finally got cube rendering working |
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2018-09-17 |
matthew | update gitignore to ignore apitrace files |
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2018-08-21 |
matthew | fixed incorrect loading of RGBA formatted images, added... |
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2018-08-21 |
matthew | implemented texture and shader structures |
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2018-08-18 |
matthew | changed colors so that red is on top of rect, blue... |
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2018-08-18 |
matthew | fixed small syntax errors |
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2018-08-18 |
matthew | implemented crpgShaderSetX functions |
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2018-08-18 |
matthew | moved shader handling to shader.h, removed tri2 shader... |
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2018-08-18 |
matthew | implemented rect rendering using EBOs, drawing two... |
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2018-08-18 |
matthew | implemented basic modern opengl rendering. Currently... |
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2018-08-18 |
matthew | implemented basic file read func |
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2018-08-17 |
matthew | created a basic gl window, implemented gl/err.c skeleton |
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2018-08-17 |
matthew | Merge branch 'dev' of ssh.gitgud.io:matthew/csrpg into dev dev |
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2018-08-08 |
matthew | implemented layer info |
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2018-08-08 |
matthew | implemented initial info window |
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2018-08-08 |
matthew | removed extranious draw_borders function |
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2018-08-08 |
matthew | prevented board drawing over boarders |
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2018-08-08 |
matthew | implemented map movement |
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2018-08-07 |
matthew | removed additional 'layer++' |
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2018-08-07 |
matthew | added bounds checking on layer traversal |
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2018-08-07 |
matthew | implemented keybindings, quitting with q and viewing... |
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2018-08-07 |
matthew | implemented drawing of a single z-level |
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2018-08-07 |
matthew | renamed functions to match nogl/board_renderer.h |
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2018-08-07 |
matthew | removed extranious comment |
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2018-08-07 |
matthew | moved tile_repr() to tile_renderer |
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2018-08-07 |
matthew | changed board_renderer function names |
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2018-08-07 |
matthew | fixed board failing to render |
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2018-08-05 |
matthew | implemented clear_internal() |
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2018-08-05 |
matthew | Merge branch 'master' of ssh.gitgud.io:matthew/csrpg |
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2018-08-05 |
matthew | Merge branch 'dev' |
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2018-08-05 |
matthew | fixed error output not showing, moved error output... |
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2018-08-04 |
matthew | implemented basic error handling, need to create a... |
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2018-08-04 |
matthew | Merge branch 'dev' into 'master' |
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2018-08-04 |
matthew | implemented board_renderer, creating a bordered ncurses... |
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2018-08-04 |
matthew | implemented clamping for tile's z coord to prevent... |
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2018-08-04 |
matthew | removed why param for board_get_size, changed board... |
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2018-08-04 |
matthew | removed why param in board_get_size, changed array... |
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2018-08-04 |
matthew | drawing grid representations + values to the screen |
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2018-08-04 |
matthew | Merge branch 'dev' into 'master' |
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2018-08-04 |
matthew | added ncurses support and basic functionality |
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2018-08-04 |
matthew | fixed incorrect size being malloc'd for tiles |
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2018-08-04 |
matthew | Linking game-nogl target with correct libs |
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2018-07-31 |
matthew | array headaches |
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2018-07-30 |
matthew | added error visualisation |
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2018-07-30 |
matthew | outputting elevation and terrain |
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2018-07-29 |
matthew | fixed board orientation |
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2018-07-29 |
matthew | moved to a single array solution for board |
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2018-07-29 |
matthew | created and drawing board - axis are incorrect though |
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2018-07-29 |
matthew | fixed null return from board_init() |
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2018-07-29 |
matthew | added \n |
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2018-07-29 |
matthew | fixed incorrect casts |
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2018-07-29 |
matthew | fixed incorrect function names |
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2018-07-29 |
matthew | fixed error in Makefile |
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2018-07-29 |
matthew | implemented rudimentary board |
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2018-07-28 |
matthew | fixed syntax errors |
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2018-07-28 |
matthew | added include guards |
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2018-07-28 |
matthew | initial commit |
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