From: James Preiss Date: Sun, 10 Jun 2018 02:04:40 +0000 (-0700) Subject: internal naming consistency X-Git-Url: https://git.owens.tech/assets/me.png/assets/me.png/git?a=commitdiff_plain;h=e069487067c7096791f37ab4039f728c368e14f5;p=forks%2Fcmath3d.git internal naming consistency --- diff --git a/math3d.h b/math3d.h index 671636c..6540b63 100644 --- a/math3d.h +++ b/math3d.h @@ -107,6 +107,10 @@ static inline struct vec veltmul(struct vec a, struct vec b) { static inline struct vec veltdiv(struct vec a, struct vec b) { return mkvec(a.x / b.x, a.y / b.y, a.z / b.z); } +// element-wise vector reciprocal. +static inline struct vec veltrecip(struct vec a) { + return mkvec(1.0f / a.x, 1.0f / a.y, 1.0f / a.z); +} // vector magnitude squared. static inline float vmag2(struct vec v) { return vdot(v, v); @@ -346,7 +350,7 @@ static inline struct mat33 mtranspose(struct mat33 m) { return mt; } // multiply a matrix by a scalar. -static inline struct mat33 mscale(float s, struct mat33 a) { +static inline struct mat33 mscl(float s, struct mat33 a) { struct mat33 sa; for (int i = 0; i < 3; ++i) { for (int j = 0; j < 3; ++j) { @@ -357,7 +361,7 @@ static inline struct mat33 mscale(float s, struct mat33 a) { } // negate a matrix. static inline struct mat33 mneg(struct mat33 a) { - return mscale(-1.0, a); + return mscl(-1.0, a); } // add two matrices. static inline struct mat33 madd(struct mat33 a, struct mat33 b) { @@ -380,14 +384,14 @@ static inline struct mat33 msub(struct mat33 a, struct mat33 b) { return c; } // multiply a matrix by a vector. -static inline struct vec mvmult(struct mat33 a, struct vec v) { +static inline struct vec mvmul(struct mat33 a, struct vec v) { float x = a.m[0][0] * v.x + a.m[0][1] * v.y + a.m[0][2] * v.z; float y = a.m[1][0] * v.x + a.m[1][1] * v.y + a.m[1][2] * v.z; float z = a.m[2][0] * v.x + a.m[2][1] * v.y + a.m[2][2] * v.z; return mkvec(x, y, z); } // multiply two matrices. -static inline struct mat33 mmult(struct mat33 a, struct mat33 b) { +static inline struct mat33 mmul(struct mat33 a, struct mat33 b) { struct mat33 ab; for (int i = 0; i < 3; ++i) { for (int j = 0; j < 3; ++j) {