implemented rect rendering using EBOs, drawing two rectangles with seperate shaders
authormatthew <matthew@owens.tech>
Sat, 18 Aug 2018 17:23:53 +0000 (18:23 +0100)
committermatthew <matthew@owens.tech>
Sat, 18 Aug 2018 17:23:53 +0000 (18:23 +0100)
commit3eb4faea1d6f42bc692de9944434670ed7c23d9f
tree04138710479a49e58b9edea7bd3dd53c0ede9334
parent9ff7617cf773cff222d369f8f692b7a80d3a754c
implemented rect rendering using EBOs, drawing two rectangles with seperate shaders
gl/main.c
gl/shaders/tri2/tri2.frag [new file with mode: 0644]
gl/shaders/tri2/tri2.vert [new file with mode: 0644]