Point2i bsize = board_get_size(board, "storing size");
        Uint32 cclock = 0;
        Uint32 pclock = SDL_GetTicks();
+       Point2i rpos = point2i(10,10); // where to draw the arr
 
        char *reprs = malloc(bsize.x * bsize.y * sizeof(char));
        char *elevs = malloc(bsize.x * bsize.y * sizeof(char));
 
        draw_borders();
 
-       // 'game' loop, only stays open for 2 seconds
-       while(ctime < itime + 2000){
+       // 'game' loop
+       while(ctime < itime + 5000){
                ctime = SDL_GetTicks();
                cclock = SDL_GetTicks();
                
                if(cclock > pclock + 500 || pclock == 0){
                        sel = (sel == reprs) ? elevs : reprs;
                        pclock = cclock;
+
+                       for(int y = 0; y < bsize.y; ++y){
+                               for(int x = 0; x < bsize.x; ++x){
+                                       mvaddch(y + rpos.y, x + rpos.x , sel[x + bsize.x * y]);
+                               }
+                       }
+                       refresh();
                }
        }