fake fullscreen by default
authormatthew <matthew@owens.tech>
Tue, 6 Nov 2018 18:47:04 +0000 (18:47 +0000)
committermatthew <matthew@owens.tech>
Tue, 6 Nov 2018 18:47:04 +0000 (18:47 +0000)
gl/main.c

index f9f1087..408d7ee 100644 (file)
--- a/gl/main.c
+++ b/gl/main.c
@@ -120,8 +120,9 @@ static bool init()
 
        window = SDL_CreateWindow("csrpg - opengl", SDL_WINDOWPOS_CENTERED,
                         SDL_WINDOWPOS_CENTERED, screen_width, screen_height,
-                        SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_INPUT_FOCUS |
-                        SDL_WINDOW_BORDERLESS);
+                        SDL_WINDOW_OPENGL | SDL_WINDOW_INPUT_FOCUS | SDL_WINDOW_BORDERLESS |
+                        SDL_WINDOW_FULLSCREEN_DESKTOP);
+                        
 
        if (window == NULL){
                printf("SDL couldn't make an OpenGL window! SDL_Error: %s\n", SDL_GetError());