From d4a42c2598d7edd209a275386dcf570ff17f85da Mon Sep 17 00:00:00 2001 From: matthew Date: Sat, 18 Aug 2018 22:10:42 +0100 Subject: [PATCH] fixed small syntax errors --- gl/shader.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/gl/shader.c b/gl/shader.c index a4bbec4..cdc1825 100644 --- a/gl/shader.c +++ b/gl/shader.c @@ -135,15 +135,15 @@ void crpgShaderUse(Shader *s) void crpgShaderSetBool(Shader *s, const char *name, bool val) { Shader_t *st = (Shader_t *)s; - glUniform1i(glGetUniformLocation(st->id, name, (int)val)); + glUniform1i(glGetUniformLocation(st->id, name), (int)val); } void crpgShaderSetInt(Shader *s, const char *name, int val) { Shader_t *st = (Shader_t *)s; - glUniform1i(glGetUniformLocation(st->id, name, val); + glUniform1i(glGetUniformLocation(st->id, name), val); } void crpgShaderSetFloat(Shader *s, const char *name, float val) { Shader_t *st = (Shader_t *)s; - glUniform1f(glGetUniformLocation(st->id, name, val); + glUniform1f(glGetUniformLocation(st->id, name), val); } -- 2.20.1