Framebuffer size has to be specified manually now because size queries only work...
authorStephan Soller <stephan.soller@helionweb.de>
Thu, 9 Feb 2017 21:40:10 +0000 (22:40 +0100)
committerStephan Soller <stephan.soller@helionweb.de>
Thu, 9 Feb 2017 21:40:10 +0000 (22:40 +0100)
commite5598a2e5fd56661c80f06a315f498010c49ad7d
tree78077fdacc0e728af1185bece037995c40bd53eb
parenta41b1858f5757d4c97ee19beb592687180e331f2
Framebuffer size has to be specified manually now because size queries only work for framebuffers backed by textures.
slim_gl.c
slim_gl.h