updated default keyboard bindings
authormatthew <matthew@owens.tech>
Tue, 16 Oct 2018 17:08:01 +0000 (18:08 +0100)
committermatthew <matthew@owens.tech>
Tue, 16 Oct 2018 17:08:01 +0000 (18:08 +0100)
gl/input.c

index f686f75..c3c97a2 100644 (file)
@@ -26,12 +26,12 @@ void loadKeybinds()
        }
 
        //TODO: change from static keybinds to keybinds loaded from a file
-       kb.binds[INPUT_CAMERA_PAN_UP] = SDL_SCANCODE_W;
-       kb.binds[INPUT_CAMERA_PAN_DOWN] = SDL_SCANCODE_S;
+       kb.binds[INPUT_CAMERA_PAN_UP] = SDL_SCANCODE_Q;
+       kb.binds[INPUT_CAMERA_PAN_DOWN] = SDL_SCANCODE_E;
        kb.binds[INPUT_CAMERA_PAN_LEFT] = SDL_SCANCODE_A;
        kb.binds[INPUT_CAMERA_PAN_RIGHT] = SDL_SCANCODE_D;
-       kb.binds[INPUT_CAMERA_PAN_IN] = SDL_SCANCODE_Q;
-       kb.binds[INPUT_CAMERA_PAN_OUT] = SDL_SCANCODE_E;
+       kb.binds[INPUT_CAMERA_PAN_IN] = SDL_SCANCODE_S;
+       kb.binds[INPUT_CAMERA_PAN_OUT] = SDL_SCANCODE_W;
 }
 
 bool crpgInputPressed(int action)