From: Stephan Soller <stephan.soller@helionweb.de>
Date: Sat, 11 Feb 2017 10:37:54 +0000 (+0100)
Subject: Removed old prototype code.
X-Git-Url: https://git.owens.tech/editable-focus.html/editable-focus.html/git?a=commitdiff_plain;h=20627b98596aad191fd33a3ffbf00a00f897c09b;p=forks%2Fsingle-header-file-c-libs.git

Removed old prototype code.
---

diff --git a/slim_gl.h b/slim_gl.h
index 72d3402..f75175e 100644
--- a/slim_gl.h
+++ b/slim_gl.h
@@ -754,114 +754,6 @@ static const char* sgl__next_argument(const char* string, int flags, sgl_arg_p a
 #undef EXIT_WITH_ERROR_IF
 }
 
-/*
-static const char* sgl__parse_name(const char* string, sgl_arg_p option) {
-	const char* c = string;
-	if (c == NULL || *c == '\0')
-		return NULL;
-	
-	// Skip whitespaces
-	while( sgl__is_whitespace(*c) )
-		c++;
-	
-	// Read the name into the name buffer and add the zero-terminator
-	size_t offset = 0;
-	while ( sgl__is_name(*c) ) {
-		if (offset >= sizeof(option->name) - 1) {
-			option->error_at = c;
-			option->error_message = "Name is to long";
-			return NULL;
-		}
-		option->name[offset++] = *c++;
-	}
-	option->name[offset] = '\0';
-	
-	// Only return the end position if we actually succeeded in reading a name. That is:
-	// - We read more than 0 characters and
-	// - the current end pos points to a whitespace or zero terminator
-	// Otherwise we're stuck inside or at the start of a name and got an invalid character.
-	if ( offset > 0 && (sgl__is_whitespace(*c) || *c == '\0') )
-		return c;
-	else {
-		option->error_at = c;
-		option->error_message = "Got invalid character in name";
-		return NULL;
-	}
-}
-
-static const char* sgl__parse_directive(const char* string, sgl_arg_p option) {
-	const char* c = string;
-	if (c == NULL)
-		return NULL;
-	
-	// Skip whitespaces
-	while( sgl__is_whitespace(*c) )
-		c++;
-	
-	if (*c == ';') {
-		option->type = *c++;
-		return c;
-	} else if (*c == '%') {
-		c++;
-		// Read all following chars as modifiers (including the last one for now)
-		size_t offset = 0;
-		while ( !(sgl__is_whitespace(*c) || *c == '\0') ) {
-			if (offset >= sizeof(option->modifiers)) {
-				option->error_at = c;
-				option->error_message = "To many modifiers for directive";
-				return NULL;
-			}
-			option->modifiers[offset++] = *c++;
-		}
-		
-		if (offset < 1) {
-			option->error_at = c;
-			option->error_message = "At least one character is necessary after a '%'";
-			return NULL;
-		}
-		
-		// The last char in the modifiers buffer is our type so put it into the type field. Then overwrite the last char
-		// with the zero terminator.
-		option->type = option->modifiers[offset-1];
-		option->modifiers[offset-1] = '\0';
-		
-		return c;
-	} else {
-		option->error_at = c;
-		option->error_message = "Expected '%' at start of directive or a ';' directive";
-		return NULL;
-	}
-}
-*/
-
-
-/*
-GLuint sgl_program_new(const char* args, ...) {
-	directive_t directive;
-	
-	while ( (args = next_directive(args, &directive)) != NULL ) {
-		
-	}
-	
-	char *c = args, *start = NULL, *end = NULL;
-	while(*c != '\0') {
-		switch(*c) {
-			case '%':
-				c++;
-				start = c;
-				while()
-				break;
-			case ' ': case '\f': case '\n':  case '\r': case '\t': case '\v':
-				// Ignore whitespaces
-				break;
-			default:
-				// error: unknown character in args parameter
-				break;
-		}
-		c++;
-	}
-}
-*/
 
 GLuint sgl_program_from_files(const char* vertex_shader_file, const char* fragment_shader_file, char** compiler_errors) {
 	char* vertex_shader_code = sgl_fload(vertex_shader_file, NULL);