From 82f1b59416f6c9226fd400945c19ee9745eae63c Mon Sep 17 00:00:00 2001 From: matthew Date: Tue, 16 Oct 2018 18:08:01 +0100 Subject: [PATCH] updated default keyboard bindings --- gl/input.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/gl/input.c b/gl/input.c index f686f75..c3c97a2 100644 --- a/gl/input.c +++ b/gl/input.c @@ -26,12 +26,12 @@ void loadKeybinds() } //TODO: change from static keybinds to keybinds loaded from a file - kb.binds[INPUT_CAMERA_PAN_UP] = SDL_SCANCODE_W; - kb.binds[INPUT_CAMERA_PAN_DOWN] = SDL_SCANCODE_S; + kb.binds[INPUT_CAMERA_PAN_UP] = SDL_SCANCODE_Q; + kb.binds[INPUT_CAMERA_PAN_DOWN] = SDL_SCANCODE_E; kb.binds[INPUT_CAMERA_PAN_LEFT] = SDL_SCANCODE_A; kb.binds[INPUT_CAMERA_PAN_RIGHT] = SDL_SCANCODE_D; - kb.binds[INPUT_CAMERA_PAN_IN] = SDL_SCANCODE_Q; - kb.binds[INPUT_CAMERA_PAN_OUT] = SDL_SCANCODE_E; + kb.binds[INPUT_CAMERA_PAN_IN] = SDL_SCANCODE_S; + kb.binds[INPUT_CAMERA_PAN_OUT] = SDL_SCANCODE_W; } bool crpgInputPressed(int action) -- 2.20.1